Balancing in non-linear RPGs

Balancing the difficulty in games is always a complicated issue, and depending on the genre, the way the story is told, and the game’s mechanics, it can be a VERY complicated issue: Linear vs Non-Linear As one would expect, balancing the difficulty in a linear game is fairly straightforward. If you know the path that […]
  • Posted by Menorbriam [Numantian Games]
  • On May 13, 2013
  • 19 Comments
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