They Are Billions: Units Update Part 1

Greetings! Today we are going to speak a bit about some of your best friends in the game. These are the three units you will first meet in the game. As all of them are mercenaries, you will have to pay them well if you want them to protect your colony. Also, you will have […]
  • Posted by Julie
  • On July 14, 2017
  • 3 Comments
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They Are Billions: Plot, campaign and more!

Greetings! We’d like to share with you today a little bit more about They Are Billions. We will talk about all these topics much more in detail later, but for now, we hope it can be an interesting read. Plot and Characters They Are Billions is set in the 22nd century when only a few […]
  • Posted by Julie
  • On July 1, 2017
  • 4 Comments
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Glad you’re here! An Update on They Are Billions GUI

Greetings! This is the first post of a series in which we will periodically talk about the development and reveal more about They Are Billions. I am sure by now you have seen the trailer and screenshots with all of the zombie hordes. However, you may not know much about the gameplay yet, which ultimately […]
  • Posted by Julie
  • On June 9, 2017
  • 3 Comments
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New Game: They Are Billions!

Greetings! We are excited to announce the latest project we have been working on all this time, They Are Billions.     What kind of game is They Are Billions? Imagine a world devastated by billions of infected humans after a zombie-like apocalypse. You must build colonies for the few surviving humans. The colonies must […]
  • Posted by Julie
  • On May 31, 2017
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The Sequel: More casual or more hardcore?

Greetings! Recently, there have been some hot discussions in the forum about if the sequel of Lords of Xulima would be more casual to attract more potential buyers or more hardcore to please the old-school fans. So we would like to talk about this topic and clarify this aspect before the rivers of blood flood […]
  • Posted by Julie
  • On March 24, 2017
  • 6 Comments
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Linear or Open Worlds, Random Encounters, and the Sequel

Hi! Some more words about CRPG elements and the sequel.   Linear or Open Worlds In Lord of Xulima, the world was open in essence. From the beginning, you could go wherever you wished. Of course, you could die very easily, adventuring yourself into too dangerous regions. However, we set some few specific barriers in […]
  • Posted by Julie
  • On January 31, 2017
  • 1 Comments
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Latest News: New Game, LoX Sequel, and Gameplay Topics

New Game Incoming It has been a long time since our last update, yes, but don’t think the Numantian team has been on holidays since then. We have been working hard during these past months on our new game. We will announce it for Christmas and expect to release it for the end of Q1 […]
  • Posted by Julie
  • On October 14, 2016
  • 9 Comments
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New Languages: Russian, Chinese and Italian

Greetings!   New Version v.2.1: Three New Languages Available The new version of Lords of Xulima is available now and includes three new languages: Chinese, Russian and Italian. We would have loved to release it sooner but we have experienced several delays with the translations. Also, languages with different alphabets like Russian and especially Chinese have […]
  • Posted by Julie
  • On March 21, 2016
  • 2 Comments
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MEGA UPDATE: Workshop and much more!

Welcome to Lords of Xulima V.2.0! To celebrate the first anniversary of Lords of Xulima, we have released a major update with a lot of new things.   The Workshop Finally, the Workshop is available. With the Workshop, you can create your own mods for the game in which you can change the rule set […]
  • Posted by Julie
  • On November 14, 2015
  • 11 Comments
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Lords of Xulima Joins GOG’s Big Fall Sale at 66% Off

GOG.com is having a Big Fall Sale featuring over 350 games, which also includes Lords of Xulima! With this fall sale, the more you spend the more free games you get.  $5, $15, and $30 spent all unlocks a new free game. For this sale, Lords of Xulima is 66% off. Deluxe Edition $10.19 Regular Edition […]
  • Posted by Julie
  • On November 5, 2015
  • 0 Comments
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